The campaign for the Planet of Nemesis Tersera began with the Imperial forces conducting a bold assault on Orbital Laser Canaba. Defending the facility were a small group of Chaos Space Marines. Due to harsh snow storms, the Chaos forces were unable to effectively target the oncoming Dark Angels and Blood Angels. The majority of the combat was conducted in brutal close quarters combat - where the Blood Angels excelled. Orbital Laser Canaba was captured by the Space Marines.
Dark Angels and Blood Angels converge on a squad of Chaos Space Marines.
After sensing a little bit of burnout from Warhammer 40K miniatures, I decided to change things up by painting some Reaper miniatures. Their line of miniatures can be rather hit-and-miss, but here's a handful that I really liked:
The remaining Chaos forces on Trionoras once again assaulted St. Gaven Bridge. The combined forces of the Imperial Guard, Space Wolves, Sisters of Battle and Dark Angels successfully repelled the attacking rebels. Following this defeat, the Chaos lords ordered a complete withdrawal from Trionoras.
Belial leads the Deathwing to victory.
Moments before his death, a lone Ravenwing sgt. challenges a Defiler.
The Imperial forces attacked the final Chaos held territory on Trionoras. The rebel Space Marines fought relentlessly, momentarily stopping the advance of the Dark Angels and Blood Angels. Ultimately, it was the Space Wolves who managed to break the defensive line and deliver Khol Anka into Imperial control.
The Dark Angel scouts show no fear even as the "Hand of Chaos" reaches into the battlefield.
I've had a starter box of Aleph faction Inifnity models for a while now. So last week I decided to actually start putting them together. Since the Aleph are ultra high-tech, I didn't want to base them in the usual sand and rocks style. Instead, I went with some plasticard and etched brass bits.
I have no idea if the actual game is any good but I definitely think that the Infinity line of miniatures are some of the best in the industry. See for yourself - Infinity.
A large contingent of Chaos Space Marines assaulted St. Gaven Bridge. Imperial command sent Space Marines of the Space Wolves, Blood Angels and Dark Angels chapters in its defense. After engaging in brutal combat, the two forces were locked in a stalemate. St. Gaven Bridge remained under Imperial control.
Infuriated by the long fought stalemate at Andur Bridge, Sammael was determined to finally overwhelm the Chaos defenders. He called upon the orbiting strike cruiser, Sword of Redemption, to deliver the full might of their mechanized forces. Sammael lead a force of 2 Dreadnoughts, 2 Predators, 1 Vindicator and 2 Razorbacks to attack Andur Bridge. The Iron Warriors defenders fought valiantly but were ultimately defeated. Andur Bridge was claimed by the Imperium of Man.
A lone Obliterator stands defiant in front of the Dark Angel gun line.
A Chaos Defiler looking to outflank the Dark Angels.
The Death Mage Space Marines attempted to capture Imperial held St. Gaven bridge. The Dark Angels came to the bridge's defense. After engaging the Chaos forces in fierce combat, the Dark Angels managed to successfully repel the Death Mages.
Seeking to deal a crippling blow to the Chaos forces, Imperial command sent the Dark Angels and the Blood Angels to capture Andur Bridge. The Chaos space marines managed to defend the bridge as the Iron Warriors defeated the Blood Angels and the Death Mages fought the Dark Angels to a stalemate.
Wound allocation is one feature of the 5th edition 40k rules system that a lot of people seem to have difficulty wrapping their heads around. So here's my shot at trying to explain it as simply as possible.
WOUND ALLOCATION BASICS:
To illustrate, pretend we have 3 Blood Angels. After being shot by a squad of firewarriors, they need to make 6 armour saves:
The first thing we have to do is divide the wounds as evenly as possible. Simple enough. Here there would be 2 wounds to each model:
Now here's were people get confused. All the models that have the same stats and wargear group their wounds and roll them together. Here the two tactical marines are exactly the same (boltguns) so they group their 4 wounds together. The marine with the flamer is different so he keeps his two wounds separate:
This is a mistake people often make. The wounds are rolled without grouping them among like models:
This mistake may not seem like a big deal but here is why it matters. So the 1st marine rolls his saves and fails both. The second marine and the marine with the flamer successfully make all their saves. So the result is 2 marines survive:
If the wounds were rolled for correctly, the two identical marines roll their 4 wounds together. They fail 2 and succeed in 2. They both die. So here the result is only one marine survives:
As you can see, we had the same exact dice rolls in both scenarios but very different results.
ALLOCATING FOR ADVANTAGE:
It's important to understand that the player being attacked decides how the wounds are allocated. This can lead to what some consider cheesy tactics, but it is a crucial part of the game. Allocating for advantage often comes into play when you're dealing with wounds that are caused by different types of weapons.
To illustrate, let's look at the same three space marines. This time a squad of guardsmen laid into them, inflicting 6 wounds - 2 from plasma guns(red) and 4 from lasguns(yellow):
4 of the wounds(2 plasma and 2 lasgun) are assigned to the bolter marines and the 2 remaining lasguns wounds are assigned to the marine with the flamer. As marine armor offers no protection against plasmaguns(AP2), the 2 marines automatically die. The marine with the flamer is the only survivor:
The player could allocate the 2 plasma gun wounds to the marine with the flamer and the 4 lasgun wounds to the marines with bolters. In this case, only the marine with the flamer dies and the 2 marines with bolters survive:
To recap, understanding wound allocation can definitely help your game because it allows you to better protect your valuable weapons specialists or independent characters(option I) or make sure you keep as many members of a unit alive as possible(option II).
Sammael and Belial lead a force of Deathwing and Ravenwing Space Marines in a surpise attack on the Chaos forces holding St. Gaven Bridge. The Dark Angels were successful in taking the bridge away from the traitor guardsmen defending it.
The Dark Angels suffered a crushing defeat at the hands of the Iron Warriors. Still, the Imperium was successful in capturing Andur Bridge thanks to the victories of the Sisters of Battle and the Adeptus Mechanicus.
The Dark Angels advance on the Iron Warriors bunker.
The Deathwing are caught off guard by a group of Khorne Berserkers.
Chaos Terminators walk away from the burning ruins of the Master of the Ravenwing's Landspeeder.
The Chaos forces conducted an all out assault on Kasr Gerh. Space Marines of the Iron Legion and Death Mages were joined by a contingent of Traitor Imperial Guardsmen in this effort. Opposing them were Imperial Astartes and Sisters of Battle.
Traitor Imperial Guardsmen move towards the bombed out ruins of Kasr Gerh.
To the surprise of the Imperial Command, the Dark Angels defenders were lead by Belial and Sammael the masters of the Deathwing and Ravenwing.
Sammael and the Ravenwing move swiftly to outflank the Chaos forces.
The Dark Angels engaged the rebel forces in fierce city fighting. As the battle wore on, the traitor guardsmen found themselves unable to match the Deathwing Terminators in close combat. Overwhelmed, the rebels were forced to withdraw from the mission.
Having successfully repelled the traitor guardsmen, the Dark Angels were ordered by Imperial Command to support the Mechanicum Marines and Sisters of Battle. In a bizarre turn of events, Belial refused the request and teleported back to orbit in theSword of Redemption. Despite their valiant efforts, the remaining Imperial forces were defeated by the Chaos Space marines. Kasr Gerh fell into the hands of the Chaos invaders.
Belial and his Terminators teleported out of the battlefield as soon as they secured this mysterious individual.
Following their defeat in PORT ILOL, the Chaos forces set their sights on the food producing city of KHOL KIMRA. Sensing this impending attack, the Imperial Command tasked the Dark Angels, lead by the Librarian Nicodemus, with the duty of defending this valuable territory.
The Chaos forces were frustrated in their assault as many of their troops were delayed in their arrival onto the battlefield. As a result, the early portion of the battle saw the Dark Angel gunline cutting down the invading forces as they charged forward in small segments. Infuriated by these early losses, the Khorne Lord sent wave after wave of more troops at the Dark Angels. The Chaos forces were so relentless in their attack that the tide of battle was beginning to swing in their favor. In the end, the Chaos commanders realized that they couldn't afford to lose any more marines in this single encounter. The traitorous forces were ordered to withdraw from the battle leaving KHOL KIMRA in the control of the Dark Angels.
Mission: Black Crusade Result: Dark Angels (Win 11pts) - Chaos (Loss 5pts)